Screens and education: teenagers and videogames in the Basque Country

Abstract

This article brings together the main results of an empirical study dedicated to analysing the relations between videogames and education in the Basque Country. The research had two major aims. First, it set out to produce an initial quantitative estimate of the use of digital games among Basque adolescents. The second goal was to design workshops to test and analyse the possible educational uses of videogames. The data show that the majority define themselves as videogames users and that there does not appear to be any significant difference between players and non-players. In the second part of the study, we tested four workshops or experiments. The sessions have shown that the electronic games can be interesting support material at the schools, and that the motivation of the students is very high in this kind of proposals.
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Imaz Bengoetxea, J. I. (2012). Screens and education: teenagers and videogames in the Basque Country. Teoría De La Educación. Revista Interuniversitaria, 23(1), 181–200. https://doi.org/10.14201/8583

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Author Biography

José Ignacio Imaz Bengoetxea

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Universidad del País Vasco. Facultad de Filosofía y Ciencias de la Educación. Departamento de Teoría e Historia de la Educación. Avenida Tolosa, 70. 20018 San Sebastián, Guipúzcoa.
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