Involucrando a los niños de educación primaria en el Pensamiento Computacional: diseñando y desarrollando videojuegos

Resumen

Este artículo presenta los resultados de un proyecto sobre Pensamiento Computacional en niños de primaria. Durante el proyecto, llamado Computational Thinking for children education, 81 estudiantes de una escuela primaria en Italia se han orientado al diseño y desarrollo de juegos de computadora a través de la plataforma de desarrollo de juegos Microsoft Kodu. Se han propuesto diferentes actividades a los niños con el objetivo de promover habilidades de Pensamiento Computacional. Se ha adoptado un enfoque narrativo a lo largo del proyecto. Los resultados preliminares de la experiencia educativa resaltan que la adopción del aprendizaje narrativo y la reproducción física de objetos de programación manipulativos proporcionan una oportunidad para el desarrollo de habilidades de Pensamiento Computacional. Además, la constancia durante el proceso de aprendizaje afecta la adquisición de habilidades de desarrollo del juego; finalmente, el diseño e implementación de juegos de computadora usando Kodu ha tenido una influencia positiva significativa en la percepción de la programación de computadoras.
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Biografía del autor/a

Giuseppe Chiazzese

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Universidad de Salamanca
Consiglio Nazionale delle Ricerche - Istituto per le Tecnologie Didattiche. Via Ugo La Malfa, 153, Palermo. Italy

Giovanni Fulantelli

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Consiglio Nazionale delle Ricerche - Istituto per le Tecnologie Didattiche
Consiglio Nazionale delle Ricerche - Istituto per le Tecnologie Didattiche. Via Ugo La Malfa, 153, Palermo. Italy

Vito Pipitone

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Consiglio Nazionale delle Ricerche - Istituto per le Tecnologie Didattiche
Consiglio Nazionale delle Ricerche - Istituto per le Tecnologie Didattiche. Via Ugo La Malfa, 153, Palermo. Italy

Davide Taibi

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Consiglio Nazionale delle Ricerche - Istituto per le Tecnologie Didattiche
Consiglio Nazionale delle Ricerche - Istituto per le Tecnologie Didattiche. Via Ugo La Malfa, 153, Palermo. Italy
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