Design Smart Games with requirements, generate them with a Click, and revise them with a GUIs
Resumen TERENCE is an FP7 ICT European project that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are books of stories and games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and not story comprehension. The paper focuses on smart games. It first describes the TERENCE system architecture, thus delves into the design of smart games starting from the requirements and their automated generation, by highlighting the role of the reasoning module therein. Finally, it outlines the manual revision of the generated smart games, and ends with short conclusions about the planned improvements on the automated generation process.
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Alrifai, M., Gennari, R., Tifrea, O. and Vittorini, P. The Domain and User Models of the TERENCE Adaptive Learning System. In: International Workshop on evidenced-based Technology Enhanced Learning. AISC, Vol. 152. Springer. 2012. pp. 83-90
Alrifai, M., Gennari, R. and Vittorini, P.: Adapting with Evidence: the Adaptive Model and the Stimulation Plan of TERENCE. In: International Workshop on evidenced-based Technology Enhanced Learning. AISC, Vol. 152. Springer. 2012. Pp. 75-82
Alrifai, M., De la Prieta, F., Di Mascio, T., Gennari, R., Melonio, A. and Vittorini, P.: The Learners’ User Classes in the TERENCE Adaptive Learning System. In: IEEE 12th International Conference on Advanced Learning Technologies (ICALT), 2012. IEEE Press. 2012. pp. 572-576
Alrifai, M. and Gennari, R.: Game Design. Deliverable 2.3. Technical Report. TERENCE project (2012)
Cofini, V., Di Giacomo, D., Di Mascio, T., Necozione, S. and Vittorini, P.: Evaluation plan of terence: when the user-centred design meets the evidence-based approach. In: International Workshop on evidenced-based Technology Enhanced Learning. AISC, Vol. 152. Springer. 2012. pp. 11-18
De la Prieta, F., Di Mascio, T., Gennari, R., Marenzi, I. and Vittorini, P.: Playing for Improving the Reading Comprehension Skills of Primary School Poor Comprehenders. In: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games. CEUR-WS. Vol-898. 2012. Pp. 41-50
Di Mascio, T., Gennari, R., Melonio, A. and Vittorini, P.: The user classes building process in a tel project. In: International Workshop on evidenced-based Technology Enhanced Learning. AISC, Vol. 152. Springer. 2012. pp. 107-114
Di Mascio, T.: First User Classification, User Identification, User Needs, and Usability goals, Deliverable D1.2.1. Tech. rep., TERENCE project (2012)
Di Mascio, T.: Revised user classification, user identification, user needs and usability goals, Deliverable D1.2.2. Tech. rep., TERENCE project (2012)
EMAPPS consortium: EMAPPS Game Framework. Retrieved January 2012 from http://emapps.info/eng/Games-Toolkit/Teachers-Toolkit/Games-reation/Framework-for-Game-Design
Gennari, R.: Second release of Automated Reasoning Module. Deliverable D4.2.2: Tech. Rep. D4.2, TERENCE project. 2012
Kelle, S., Klemke, R. and Specht, M.: Design Patterns for Learning Games. Journal of Technology Enhanced Learning. 2011. 555–569
Moens, S.: State of the Art and Design of Novel Annotation Languages and Technologies. Deliverable D3.1. Technical Report, TERENCE project. 2012
Norman, D.: The design of everyday things. Doubleday, NewYork (1998)
Slegers, K. and Gennari, R.: Deliverable 1.1: State of the Art of Methods for the User Analysis and Description of Context of Use. Tech. Rep. D1.1, TERENCE project. (2012)
Valeriani, A.: Ermeneutica retorica ed estetica nell’insegnamento verso l’oriente del testo. Andromeda (1986)
Alrifai, M., Gennari, R. and Vittorini, P.: Adapting with Evidence: the Adaptive Model and the Stimulation Plan of TERENCE. In: International Workshop on evidenced-based Technology Enhanced Learning. AISC, Vol. 152. Springer. 2012. Pp. 75-82
Alrifai, M., De la Prieta, F., Di Mascio, T., Gennari, R., Melonio, A. and Vittorini, P.: The Learners’ User Classes in the TERENCE Adaptive Learning System. In: IEEE 12th International Conference on Advanced Learning Technologies (ICALT), 2012. IEEE Press. 2012. pp. 572-576
Alrifai, M. and Gennari, R.: Game Design. Deliverable 2.3. Technical Report. TERENCE project (2012)
Cofini, V., Di Giacomo, D., Di Mascio, T., Necozione, S. and Vittorini, P.: Evaluation plan of terence: when the user-centred design meets the evidence-based approach. In: International Workshop on evidenced-based Technology Enhanced Learning. AISC, Vol. 152. Springer. 2012. pp. 11-18
De la Prieta, F., Di Mascio, T., Gennari, R., Marenzi, I. and Vittorini, P.: Playing for Improving the Reading Comprehension Skills of Primary School Poor Comprehenders. In: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games. CEUR-WS. Vol-898. 2012. Pp. 41-50
Di Mascio, T., Gennari, R., Melonio, A. and Vittorini, P.: The user classes building process in a tel project. In: International Workshop on evidenced-based Technology Enhanced Learning. AISC, Vol. 152. Springer. 2012. pp. 107-114
Di Mascio, T.: First User Classification, User Identification, User Needs, and Usability goals, Deliverable D1.2.1. Tech. rep., TERENCE project (2012)
Di Mascio, T.: Revised user classification, user identification, user needs and usability goals, Deliverable D1.2.2. Tech. rep., TERENCE project (2012)
EMAPPS consortium: EMAPPS Game Framework. Retrieved January 2012 from http://emapps.info/eng/Games-Toolkit/Teachers-Toolkit/Games-reation/Framework-for-Game-Design
Gennari, R.: Second release of Automated Reasoning Module. Deliverable D4.2.2: Tech. Rep. D4.2, TERENCE project. 2012
Kelle, S., Klemke, R. and Specht, M.: Design Patterns for Learning Games. Journal of Technology Enhanced Learning. 2011. 555–569
Moens, S.: State of the Art and Design of Novel Annotation Languages and Technologies. Deliverable D3.1. Technical Report, TERENCE project. 2012
Norman, D.: The design of everyday things. Doubleday, NewYork (1998)
Slegers, K. and Gennari, R.: Deliverable 1.1: State of the Art of Methods for the User Analysis and Description of Context of Use. Tech. Rep. D1.1, TERENCE project. (2012)
Valeriani, A.: Ermeneutica retorica ed estetica nell’insegnamento verso l’oriente del testo. Andromeda (1986)
Cofini, V., De La Prieta, F., Di Mascio, T., Gennari, R., & Vittorini, P. (2013). Design Smart Games with requirements, generate them with a Click, and revise them with a GUIs. ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal, 1(3), 55–68. https://doi.org/10.14201/ADCAIJ20121315568
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