The Virtual Museum VM as a Tool for Learning Science in Informal Environment
Abstract This study aims to check if a Virtual Museum (VM) is a tool for learning science in an informal environment for lower basic grades from the perspective of parents and children. The study followed the mixed method quantitative and qualitative data collected from the main field-testing stage from the perspective of the user (children and parents) in the educational Research and Development (R & R&D) methodology, the evaluation tools used as instruments for parents, and one for parents for children with a focused interview. The parents' evaluation test yielded positive feedback, and the parents found that the VM is appropriate. The parents were similar in their opinion toward the VM to academic qualifications. The children's evaluation test yielded positive feedback. Children found that the VM is appropriate. Children's comments showed a greater interest level in learning science with technology through gaming and multimedia. They were very excited about using the VM, which helped them understand the subject content and navigate to search for scientific information.
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Al-badawi (2011). The virtual museum as a tool of science and technology literacy, Master thesis unpublished.
Alsumait, A., & Al-Osaimi, A. (2010). Usability Heuristics Evaluation for Child E-learning Applications. Journal of Software, 5(6), 654-661.
Aristeidou, M., & Spyropoulou, N. (2015). Building Technology and Science Experiences in 3D Virtual World. Procedia Computer Science, 65. https://doi.org/10.1016/j.procs.2015.09.075
Beyer, H., & Holtzblatt, K. (1999). Contextual design, Interactions, 6(1), 32-42.
Buckingham, D. (1993). Towards new literacies. The English and Media Magazine, (23).
Dar Saleh, N. A. (2010). Impact of Using Educational Software in the Learning of Arabic on the Achievement of the First Graders in Nablus Governorate Schools. Master thesis, ALnajah University.
Delello, J. A. (2009). The Development of a Virtual Science Museum for the Public Understanding of Science in Eastern China and in the United States. PhD, Dissertation, The University of Texas. Permian Basin.
Dugger, W. E. (2001). New Media and Standards for Technological Literacy. New Media in Technology Education Proceedings PATT-11 Conference March 8-13.
French, A. N. (2007). Informal Science Education at Science City, Unpublished Master thesis, University of Kansas.
Gall, M., Gall, J., & Borg, W. (2003). Educational Research an introduction (7th Ed.). Allyn and Bacon.
García-Peñalvo, F. J., & Griffiths, D. (2014). Transferring knowledge and experiences from informal to formal learning contexts. In F. J. García-Peñalvo (Ed.), Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM’14) (pp. 569-572). ACM. https://doi.org/10.1145/2669711.2669957
Griffiths, D., & García-Peñalvo, F. J. (2016). Informal learning recognition and management. Computers in Human Behavior, 55A, 501-503. https://doi.org/10.1016/j.chb.2015.10.019
Fuentes, J. L., Albertos, J. E., & Torrano, F. (2019). Towards the Mobile-Learning in the School: Analysis of Critical Factors on the Use of Tablets in Spanish Schools. Education in the Knowledge Society, 20, Article 3. https://doi.org/10.14201/eks2019_20_a3
Hofstein, A., Bybee, R. W., & Legro, P. L. (1997). Linking Formal and Informal Science Education through Science Education Standards. Science Education International, 8(3), 31-37.
Khaled, J. S. (2008). The Effect of Employing Virtual Learning Environment in Teaching Science of the Sixth Graders’ Achievement at UNRWA Schools in Nablus District. Master thesis, ALnajah. https://hdl.handle.net/20.500.11888/7390
Laghos, A. (2010). Multimedia Games for Elementary/Primary School Education and Entertainment. World Academy of Science, Engineering and Technology, 45, 77-81.
Lavonen, J., & Villalba-Condori, K. O. (2019). Collaborative Design and Implementation of Digital Tools in Education as Part of National-Level Programmes in a Decentralised Education System. Education in the Knowledge Society, 20, Article 23. https://doi.org/10.14201/eks2019_20_a23
Lepouras, G., Katifori, A., Vassilakis, C., & Charitos, D. (2004). Real exhibitions in a virtual museum. Virtual Reality, 7(2), 120-128. https://doi.org/10.1007/s10055-004-0121-5
Lim, J. K. S., & Edirisinghe, E. M. (2007). Teaching computer science using Second Life as a learning environment. In ICT: Providing choices for learners and learning. Proceedings ASCILITE.
McKenzie, J. (1997). Building a virtual museum community. http://fno.org/museum/museweb.html.
Messenger, S. L. (2000). A model system linking between formal and informal education, unpublished Master thesis, Michigan State University.
Pappa, D., & Pannese, L. (2010). Effective Design and Evaluation of Serious Games: The Case of the e-VITA Project. 225-237. In M. D. Lytras, P. Ordoñez De Pablos, A. Ziderman, A. Roulstone, H. Maurer, & J. B. Imber (Eds.) Knowledge Management, Information Systems, E-Learning, and Sustainability Research. WSKS 2010. Communications in Computer and Information Science, vol. 111. Springer. https://doi.org/10.1007/978-3-642-16318-0_26
Sabbatini, M. (2003). Science centers and virtual science museums: theory and practice. Educattion in the Knowledge Society, 4(1).
Shim, K.-C., Park, J.-S., Kim, H.-S., Kim, J.-H., Park, Y.-C., & Ryu, H.-I. (2003). Application of virtual reality technology in biology education. Journal of Biological Education, 37(2), 71-74. https://doi.org/10.1080/00219266.2003.9655854
Wishart, J. & Triggs, P. (2010). MuseumScouts: Exploring how schools, museums and interactive technologies can work together to support learning. Computers & Education, 5(3), 669–678. https://doi.org/10.1016/j.compedu.2009.08.034
Alsumait, A., & Al-Osaimi, A. (2010). Usability Heuristics Evaluation for Child E-learning Applications. Journal of Software, 5(6), 654-661.
Aristeidou, M., & Spyropoulou, N. (2015). Building Technology and Science Experiences in 3D Virtual World. Procedia Computer Science, 65. https://doi.org/10.1016/j.procs.2015.09.075
Beyer, H., & Holtzblatt, K. (1999). Contextual design, Interactions, 6(1), 32-42.
Buckingham, D. (1993). Towards new literacies. The English and Media Magazine, (23).
Dar Saleh, N. A. (2010). Impact of Using Educational Software in the Learning of Arabic on the Achievement of the First Graders in Nablus Governorate Schools. Master thesis, ALnajah University.
Delello, J. A. (2009). The Development of a Virtual Science Museum for the Public Understanding of Science in Eastern China and in the United States. PhD, Dissertation, The University of Texas. Permian Basin.
Dugger, W. E. (2001). New Media and Standards for Technological Literacy. New Media in Technology Education Proceedings PATT-11 Conference March 8-13.
French, A. N. (2007). Informal Science Education at Science City, Unpublished Master thesis, University of Kansas.
Gall, M., Gall, J., & Borg, W. (2003). Educational Research an introduction (7th Ed.). Allyn and Bacon.
García-Peñalvo, F. J., & Griffiths, D. (2014). Transferring knowledge and experiences from informal to formal learning contexts. In F. J. García-Peñalvo (Ed.), Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM’14) (pp. 569-572). ACM. https://doi.org/10.1145/2669711.2669957
Griffiths, D., & García-Peñalvo, F. J. (2016). Informal learning recognition and management. Computers in Human Behavior, 55A, 501-503. https://doi.org/10.1016/j.chb.2015.10.019
Fuentes, J. L., Albertos, J. E., & Torrano, F. (2019). Towards the Mobile-Learning in the School: Analysis of Critical Factors on the Use of Tablets in Spanish Schools. Education in the Knowledge Society, 20, Article 3. https://doi.org/10.14201/eks2019_20_a3
Hofstein, A., Bybee, R. W., & Legro, P. L. (1997). Linking Formal and Informal Science Education through Science Education Standards. Science Education International, 8(3), 31-37.
Khaled, J. S. (2008). The Effect of Employing Virtual Learning Environment in Teaching Science of the Sixth Graders’ Achievement at UNRWA Schools in Nablus District. Master thesis, ALnajah. https://hdl.handle.net/20.500.11888/7390
Laghos, A. (2010). Multimedia Games for Elementary/Primary School Education and Entertainment. World Academy of Science, Engineering and Technology, 45, 77-81.
Lavonen, J., & Villalba-Condori, K. O. (2019). Collaborative Design and Implementation of Digital Tools in Education as Part of National-Level Programmes in a Decentralised Education System. Education in the Knowledge Society, 20, Article 23. https://doi.org/10.14201/eks2019_20_a23
Lepouras, G., Katifori, A., Vassilakis, C., & Charitos, D. (2004). Real exhibitions in a virtual museum. Virtual Reality, 7(2), 120-128. https://doi.org/10.1007/s10055-004-0121-5
Lim, J. K. S., & Edirisinghe, E. M. (2007). Teaching computer science using Second Life as a learning environment. In ICT: Providing choices for learners and learning. Proceedings ASCILITE.
McKenzie, J. (1997). Building a virtual museum community. http://fno.org/museum/museweb.html.
Messenger, S. L. (2000). A model system linking between formal and informal education, unpublished Master thesis, Michigan State University.
Pappa, D., & Pannese, L. (2010). Effective Design and Evaluation of Serious Games: The Case of the e-VITA Project. 225-237. In M. D. Lytras, P. Ordoñez De Pablos, A. Ziderman, A. Roulstone, H. Maurer, & J. B. Imber (Eds.) Knowledge Management, Information Systems, E-Learning, and Sustainability Research. WSKS 2010. Communications in Computer and Information Science, vol. 111. Springer. https://doi.org/10.1007/978-3-642-16318-0_26
Sabbatini, M. (2003). Science centers and virtual science museums: theory and practice. Educattion in the Knowledge Society, 4(1).
Shim, K.-C., Park, J.-S., Kim, H.-S., Kim, J.-H., Park, Y.-C., & Ryu, H.-I. (2003). Application of virtual reality technology in biology education. Journal of Biological Education, 37(2), 71-74. https://doi.org/10.1080/00219266.2003.9655854
Wishart, J. & Triggs, P. (2010). MuseumScouts: Exploring how schools, museums and interactive technologies can work together to support learning. Computers & Education, 5(3), 669–678. https://doi.org/10.1016/j.compedu.2009.08.034
Albadawi, B. I. (2021). The Virtual Museum VM as a Tool for Learning Science in Informal Environment. Education in The Knowledge Society, 22, e23984. https://doi.org/10.14201/eks.23984
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