Emotional stimulation of video games: effects in the learning processes
Abstract The industry of the video games is in wide expansion. It has transcended the area of amusement to move towards the educational field. The objective of this work is to highlight the capability video games have in the fostering of learning processes. Video games have the capacity of immersion that allows video players to become emotionally involved in a specific game situation. The implication of the emotional aspects is significant for the learning process and there are neurophysiologic reasons that support these facts based on the pattern of Triuno brain. The results of this analytic-documental research confirm the important role of emotions in stimulating learning as well as the positive influence reached by the emotional characteristics of the video games.
- Referencias
- Cómo citar
- Del mismo autor
- Métricas
Marcano Lárez, B. E. (2018). Emotional stimulation of video games: effects in the learning processes. Education in The Knowledge Society, 7(2). https://doi.org/10.14201/eks.19414
Most read articles by the same author(s)
- Beatriz E. Marcano Lárez, JENSEN, R. (2004): Cerebro y aprendizaje. Competencias e implicaciones eduativas. Madrid: Narcea, S.A. Ediciones. , Education in The Knowledge Society: Vol. 7 No. 2 (2006)
Downloads
Download data is not yet available.
Publication Facts
Metric
This article
Other articles
Peer reviewers
0
2.4
Reviewer profiles N/A
Author statements
Author statements
This article
Other articles
Data availability
N/A
16%
External funding
N/A
32%
Competing interests
N/A
11%
Metric
This journal
Other journals
Articles accepted
21%
33%
Days to publication
2323
145
Indexed in
-
—
- Academic society
- N/A
- Publisher
- Ediciones Universidad de Salamanca
+
−