The role of gender in videogames
Abstract Education for equality requires the involvement of each and every one of the agencies involved in this process. In this work we wanted to know if the most played video games by children and adolescents transmit content that contribute to their education for equality or not. We have analysed the content of the ten most played games by children and adolescents, according to the values and disvalues transmited, focusing our attention on the model representation of women and gender roles. Lastly, we have tried to establish some conclusions and teach guidelines, leaving open the possibility of developing future research along these lines.
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Sauquillo Mateo, P., Ros Ros, C., & Bellver Moreno, M. C. (2008). The role of gender in videogames. Education in The Knowledge Society, 9(3), 130–149. https://doi.org/10.14201/eks.16793
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