Escape room digital para el desarrollo del aprendizaje colaborativo en educación superior

Resumen

La integración de nuevos escenarios de aprendizaje basado en juego, como el caso de los escape rooms digitales, pueden mejorar los procesos cognitivos, la motivación, el plano emocional y el ámbito social.  En este estudio se ha desarrollado un modelo para investigar la influencia de los factores motivacionales en la intención de utilizar los escapes room en educación superior y su influencia sobre el aprendizaje colaborativo. 238 estudiantes de los Grados de Educación Infantil, Primaria y Social participaron en la experiencia. Se utilizó un diseño de investigación ex post facto basado en el método de encuesta y se realizaron análisis descriptivos, correlacionales y de regresión. Los resultados señalan que el disfrute y la utilidad percibida son los factores que más se relacionan con que el escape room se perciba como facilitador del trabajo y aprendizaje colaborativo. Sin embargo, la facilidad de uso del escape no es una variable que influye en el trabajo en equipo, ni en el grado de aceptación del escape. Se concluye que el placer y el disfrute que produce el escape room digital aumenta la intención de uso y con ello el compromiso para trabajar y aprender en grupo.
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