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Área, M., M.A., San Nicolás, M.B., Fariña, E., Buenas prácticas de aulas virtuales en la docencia universitaria semipresencial. Revista de Teoría de la Educación Sociedad de la Información (TESI), 11 (3), 2010, 7-31. Doi: 10.1016/j.sbspro.2013.10.040
Bevan, N., 1999 Quality in use: Meeting user needs for quality, Journal of System and Software, Vol. 49(1), 89-86. Doi: 10.1081/E-ESE-120044182
Binkley, M., Erstad, O., Herman, J., Raizen, S., Ripley, M. & Rumble, M. Defining 21st century skills. In Griffin, P.,
McGaw, B. & Care, E. (Eds.) Assessment and Teaching of 21st Century Skills. 17-66, New York: Springer, 2011.
Davis, F., 1989, Perceived usefulness, perceived ease of use and user acceptance of information technology, MIS Quaterly, Vol. 13(3), 319-340. Doi: 10.2307/249008
Dede, C. (2000). Emerging influences of information technology on school curriculum. Journal of Curriculum Studies, 32(2), 282–303. Doi: 10.1.1.24.3613
Fonseca, D., Martí, N., Redondo, E., Navarro, I., Sánchez, A., (2014), Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models, Computers in Human Behavior, Vol. 31, 434-445. Doi: 10.1016/j.chb.2013.03.006
David Fonseca, Ernest Redondo, Sergi Villagrasa: Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies. Universal Access in the Information Society, doi: 10.1007/s10209-014-0361-4. 2014.
Fonseca, D.; Villagrasa, S.; Valls, F.; Redondo, E.; Climent, A.; Vicent, L., Motivation assessment in engineering students using hybrid technologies for 3D visualization, Computers in Education (SIIE), 2014 International Symposium 111,116, 12-14 Nov. 2014 doi: 10.1109/SIIE.2014.7017714
Georgina, D.A., Olson, M.R., (2007). Integration of technology in higher education: A review of faculty self-perceptions. Internet and Higher Education, 11, 1–8. doi:10.1016/j.iheduc.2007.11.002.
Green, S., Chase, G., Chen, X., and Billinghurst, M., 2008, Evaluating the augmented reality human-robot collaboration system. 15th International Conference on Mechatronics and Machine Vision in Practice, IEEE Computer Press, 548-553. Doi: 10.1016/j.jcrc.2014.12.013.
Guidano, V., 1989, Constructivist psychotherapy: A theoretical framework, in Neimeyer RA, Mahoney MJ, (Eds.): Constructivism in Psychotherapy. Cambridge: Cambridge University Press.
Higueras, J., la Salle Open University, Scenario Centered Curriculum, el learning-by-doing de éxito en La Salle Open University, consultado 25 de julio de 2014, http://blogs.uols.org/mba/scenario-centered-curriculum-el-learning-by-doing-de-exito-en-uols/
Kaufmann, H., and Dünser, A., 2007 Summary of usability evaluations of an educational augmented reality application. In Proceedings of Human-Computer Interaction Internacional Conference, Lecture Notes in Computer Science, Vol. 4563, R. Shumaker (Ed.), Springer-Verlag Berlin Heidelberg, 660–669.
Kreijns, K., Acker, F.V., Vermeulen, M., Buuren, H.V. (2013). What stimulates teachers to integrate ICT in their pedagogical practices? The use of digital learning materials in education, Computers in Human Behavior, 29, 217-225, doi:10.1016/j.chb.2012.08.008.
Lewis, J., 1995, IBM computer usability satisfaction questionnaires: Psychometric evaluation and instructions for use, International Journal of Human-Computer Interaction, Vol. 7(1), 57-78.
Martín-Gutiérrez, J., 2010, Estudio y evaluación de contenidos didácticos en el desarrollo de las habilidades espaciales en el ámbito de la ingeniería, Tesis doctoral, 690-691.
Massy, W.F., & Zemsky, R. (1995). Using information technology to enhance academic productivity. CAUSE Conference 1995. [Online] Available: http://www.educase.edu/nlii/keydocs/massy.html
Milgram, P.,Takemura H, (1994), Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum. Presented at Telemanipulator and Telepresence Technologies 2351, 282-292.
Nielsen, J., 1993, Usability Engineering, Morgan Kaufmann, San Francisco, 1993.
Nielsen, J., 1994 Usability Laboratories: A 1994 survey. Usability Labs survey. Behaviour & Information Technology. Vol. 13. 1994.
Pifarré, M., and Tomico, O., 2007, Bipolar laddering (BLA): a participatory subjective exploration method on user experience. In Proceedings of the 2007 conference on Designing for User eXperiences (DUX '07). ACM, New York, NY, USA, Article 2, 12. doi: 10.1145/1389908.1389911
Redondo, E., Santana, G., 2010: Teaching methodologies based on touch interfaces for the teaching of drawing and architectural projects, Arquitetura revista 6(2), 90-105 doi: 10.4013/arq.2010.62.02
Redondo, E., 2010: Dibujo digital: hacia una nueva metodología docente para el dibujo arquitectónico: un estudio de caso. Revista Pixel-Bit. Revista de Medios y Educación. doi: http://www.sav.us.es/pixelbit/actual/7.pdf
Redondo, E., Sánchez, A., Fonseca, D., Navarro, I., 2014: Geo-Elearning for urban projects. New educational strategies using mobile devices. A case study of educational research, Architecture, City and Environment, 8(24), 100-132, doi: http://dx.doi.org/10.5821/ace.8.24.2714
Retalis, S., & Sloep, P. B.Virtual Environments for Collaborative Innovation and Learning J. UCS Special Issue. Journal of Universal Computer Science, 17(12), 2011, 1634-1637.
Roca, J., & Gagné, M. (2008). Understanding e-learning continuance intention in the workplace. A self-determination theory perspective. Computers in Human Behavior, 24, 1585–1604. http://dx.doi.org/10.1016/j.chb.2007.06.001
Rodriguez-Izquierdo, R.M.: El impacto de las TIC en la transformación de la enseñanza universitaria: repensar los modelos de enseñanza y aprendizaje. Teoría de la Educación, Educación y Cultura en la Sociedad de la Información, 11(3), 32-68. 2010.
Rogers, D.L., A paradigm shift: Technology Integration for Higher Education in the New Millennium, Educational Technology Review, 19-33, 2000. doi: 10.1.1.196.5141
Sánchez, A., Redondo, E., and Fonseca, D. 2012, Developing an augmented reality application in the framework of architecture degree In Proceedings of ACM workshop on User experience in e-learning and augmented technologies in education. ACM, New York, NY, USA, pp. 37-42. doi: 10.1145/2390895.2390905. 2012.
Seokhoee, J., Hyeongseop, S., and Gerard, J., Viewpoint usability for desktop augmented reality, International Journal of Virtual Reality, Vol. 5(3), 33-39. doi: 10.1145/1324892.1324915
Shen, C.X., Liu, R.D., Wang, D., (2013). Why are children attracted to the Internet? The role of need satisfaction perceived online and perceived in daily real life. Computers in Human Behavior, 29(1). 185-192, doi: 10.1016/j.chb.2012.08.004.
Vartiainen, H., Liljeström, A., & Enkenberg, J. Design-Oriented Pedagogy for Technology-Enhanced Learning to Cross Over the Borders between Formal and Informal Environments, Journal of Universal Computer Science, vol. 18, no. 15, 2097-2119, 2012 doi: 10.1007/s11422-012-9416-0
Bevan, N., 1999 Quality in use: Meeting user needs for quality, Journal of System and Software, Vol. 49(1), 89-86. Doi: 10.1081/E-ESE-120044182
Binkley, M., Erstad, O., Herman, J., Raizen, S., Ripley, M. & Rumble, M. Defining 21st century skills. In Griffin, P.,
McGaw, B. & Care, E. (Eds.) Assessment and Teaching of 21st Century Skills. 17-66, New York: Springer, 2011.
Davis, F., 1989, Perceived usefulness, perceived ease of use and user acceptance of information technology, MIS Quaterly, Vol. 13(3), 319-340. Doi: 10.2307/249008
Dede, C. (2000). Emerging influences of information technology on school curriculum. Journal of Curriculum Studies, 32(2), 282–303. Doi: 10.1.1.24.3613
Fonseca, D., Martí, N., Redondo, E., Navarro, I., Sánchez, A., (2014), Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models, Computers in Human Behavior, Vol. 31, 434-445. Doi: 10.1016/j.chb.2013.03.006
David Fonseca, Ernest Redondo, Sergi Villagrasa: Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies. Universal Access in the Information Society, doi: 10.1007/s10209-014-0361-4. 2014.
Fonseca, D.; Villagrasa, S.; Valls, F.; Redondo, E.; Climent, A.; Vicent, L., Motivation assessment in engineering students using hybrid technologies for 3D visualization, Computers in Education (SIIE), 2014 International Symposium 111,116, 12-14 Nov. 2014 doi: 10.1109/SIIE.2014.7017714
Georgina, D.A., Olson, M.R., (2007). Integration of technology in higher education: A review of faculty self-perceptions. Internet and Higher Education, 11, 1–8. doi:10.1016/j.iheduc.2007.11.002.
Green, S., Chase, G., Chen, X., and Billinghurst, M., 2008, Evaluating the augmented reality human-robot collaboration system. 15th International Conference on Mechatronics and Machine Vision in Practice, IEEE Computer Press, 548-553. Doi: 10.1016/j.jcrc.2014.12.013.
Guidano, V., 1989, Constructivist psychotherapy: A theoretical framework, in Neimeyer RA, Mahoney MJ, (Eds.): Constructivism in Psychotherapy. Cambridge: Cambridge University Press.
Higueras, J., la Salle Open University, Scenario Centered Curriculum, el learning-by-doing de éxito en La Salle Open University, consultado 25 de julio de 2014, http://blogs.uols.org/mba/scenario-centered-curriculum-el-learning-by-doing-de-exito-en-uols/
Kaufmann, H., and Dünser, A., 2007 Summary of usability evaluations of an educational augmented reality application. In Proceedings of Human-Computer Interaction Internacional Conference, Lecture Notes in Computer Science, Vol. 4563, R. Shumaker (Ed.), Springer-Verlag Berlin Heidelberg, 660–669.
Kreijns, K., Acker, F.V., Vermeulen, M., Buuren, H.V. (2013). What stimulates teachers to integrate ICT in their pedagogical practices? The use of digital learning materials in education, Computers in Human Behavior, 29, 217-225, doi:10.1016/j.chb.2012.08.008.
Lewis, J., 1995, IBM computer usability satisfaction questionnaires: Psychometric evaluation and instructions for use, International Journal of Human-Computer Interaction, Vol. 7(1), 57-78.
Martín-Gutiérrez, J., 2010, Estudio y evaluación de contenidos didácticos en el desarrollo de las habilidades espaciales en el ámbito de la ingeniería, Tesis doctoral, 690-691.
Massy, W.F., & Zemsky, R. (1995). Using information technology to enhance academic productivity. CAUSE Conference 1995. [Online] Available: http://www.educase.edu/nlii/keydocs/massy.html
Milgram, P.,Takemura H, (1994), Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum. Presented at Telemanipulator and Telepresence Technologies 2351, 282-292.
Nielsen, J., 1993, Usability Engineering, Morgan Kaufmann, San Francisco, 1993.
Nielsen, J., 1994 Usability Laboratories: A 1994 survey. Usability Labs survey. Behaviour & Information Technology. Vol. 13. 1994.
Pifarré, M., and Tomico, O., 2007, Bipolar laddering (BLA): a participatory subjective exploration method on user experience. In Proceedings of the 2007 conference on Designing for User eXperiences (DUX '07). ACM, New York, NY, USA, Article 2, 12. doi: 10.1145/1389908.1389911
Redondo, E., Santana, G., 2010: Teaching methodologies based on touch interfaces for the teaching of drawing and architectural projects, Arquitetura revista 6(2), 90-105 doi: 10.4013/arq.2010.62.02
Redondo, E., 2010: Dibujo digital: hacia una nueva metodología docente para el dibujo arquitectónico: un estudio de caso. Revista Pixel-Bit. Revista de Medios y Educación. doi: http://www.sav.us.es/pixelbit/actual/7.pdf
Redondo, E., Sánchez, A., Fonseca, D., Navarro, I., 2014: Geo-Elearning for urban projects. New educational strategies using mobile devices. A case study of educational research, Architecture, City and Environment, 8(24), 100-132, doi: http://dx.doi.org/10.5821/ace.8.24.2714
Retalis, S., & Sloep, P. B.Virtual Environments for Collaborative Innovation and Learning J. UCS Special Issue. Journal of Universal Computer Science, 17(12), 2011, 1634-1637.
Roca, J., & Gagné, M. (2008). Understanding e-learning continuance intention in the workplace. A self-determination theory perspective. Computers in Human Behavior, 24, 1585–1604. http://dx.doi.org/10.1016/j.chb.2007.06.001
Rodriguez-Izquierdo, R.M.: El impacto de las TIC en la transformación de la enseñanza universitaria: repensar los modelos de enseñanza y aprendizaje. Teoría de la Educación, Educación y Cultura en la Sociedad de la Información, 11(3), 32-68. 2010.
Rogers, D.L., A paradigm shift: Technology Integration for Higher Education in the New Millennium, Educational Technology Review, 19-33, 2000. doi: 10.1.1.196.5141
Sánchez, A., Redondo, E., and Fonseca, D. 2012, Developing an augmented reality application in the framework of architecture degree In Proceedings of ACM workshop on User experience in e-learning and augmented technologies in education. ACM, New York, NY, USA, pp. 37-42. doi: 10.1145/2390895.2390905. 2012.
Seokhoee, J., Hyeongseop, S., and Gerard, J., Viewpoint usability for desktop augmented reality, International Journal of Virtual Reality, Vol. 5(3), 33-39. doi: 10.1145/1324892.1324915
Shen, C.X., Liu, R.D., Wang, D., (2013). Why are children attracted to the Internet? The role of need satisfaction perceived online and perceived in daily real life. Computers in Human Behavior, 29(1). 185-192, doi: 10.1016/j.chb.2012.08.004.
Vartiainen, H., Liljeström, A., & Enkenberg, J. Design-Oriented Pedagogy for Technology-Enhanced Learning to Cross Over the Borders between Formal and Informal Environments, Journal of Universal Computer Science, vol. 18, no. 15, 2097-2119, 2012 doi: 10.1007/s11422-012-9416-0
Table of contents. (2016). Teoría de la Educación. Revista Interuniversitaria, 28(1), 1/2/3. https://doi.org/10.14201/14759
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