Aragú Cruz, María del Carmen: La Banda Juvenil de Música Miraflores y Gibraljaire: cuarenta años de educación musical en Málaga (1975-2015), Universidad de Málaga, 2016. Directores: Dra. Mercedes Vico Monteoliva y Dr. Francisco Martin Zúñiga.
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Becker L.R., & Hermosura B.A. (2019) Simulation Education Theory. In Deering S., Auguste T., Goffman D. (eds) Comprehensive Healthcare Simulation: Obstetrics and Gynecology. Comprehensive Healthcare Simulation. Springer, Cham
Candiago, A., & Kawamoto, L. T. (2016). Development and Validation of a Serious Game for Chemistry Laboratories. Spaces, 37(11), E-1.
Carrillo, J. L., & Cortés, J. A. (2016). Secuencias didácticas con realidad virtual: En el área de geometría en educación básica. F@ro: revista teórica del Departamento de Ciencias de la Comunicación, 1(23), 2.
Cook, D. A., Hatala, R., Brydges, R., Zendejas, B., Szostek, J. H., Wang, A. T., ... and Hamstra, S. J. (2011). Technology-enhanced simulation for health professions education: a systematic review and meta-analysis. Journal of the American Medical Association, 306(9), 978-988.
Corvetto, M., Bravo, M. P., Montaña, R., Utili, F., Escudero, E., Boza, C., ... & Dagnino, J. (2013). Simulation in medical education: a synopsis. Revista médica de Chile, 141(1), 70-79.
Curcio, I. D. D., Dipace, A., y Norlund, A. (2016). Virtual realities and education. Research on Education and Media, 8(2), 60-68. https://doi.org/10.1515/rem-2016-0019GS.
Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments?. British Journal of Educational Technology, 41(1), 10-32.
De Freitas, S. (2006). Learning in immersive worlds: A review of game-based learning. Joint Information Systems Committee. Retrieved from: http://researchrepository.murdoch.edu.au/id/eprint/35774/1/gamingreport_v3.pdf
Fernández, M. (2017a). Augmented Virtual Reality: How to Improve Education Systems. Higher Learning Research Communications, 7(1), 1-15.
Fernández, R. (2017b). Calidad de la enseñanza a través de los juegos de rol en el espacio europeo de educación superior. Revista Electrónica sobre Educación Media y Superior, 4(7).
Gredler, M. E. (2004). Games and Simulations and Their Relationships to Learning. In D. H. Jonassen (Ed.), Handbook of research on educational communications and technology (pp. 571-581). Mahwah, NJ, US: Lawrence Erlbaum Associates Publishers.
Hedrick, T.E., Bickman, L. y Rog, D.J. (1993). Applied research design. A practical guide. Newbury Park, CA: Sage.
Huang, Y. C., Backman, S. J., Backman, K. F., McGuire, F. A., & Moore, D. (2019). An investigation of motivation and experience in virtual learning environments: A self-determination theory. Education and Information Technologies, 24(1), 591-611.
Jiménez, E., Mariscal, G., Heredia, M., & Castilla, G. (2018). Virtual reality versus master class: a comparative study. In Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality (568-573).
Johnson, L., Adams, S., Cummins, M., Estrada, V., Freeman, A., & Hall, C. (2016). NMC Horizon Report: 2016 Higher Education Edition. Retrieved from: https://www.nmc.org/publication/nmc-horizon-report-2016-higher-education-edition/
Kapp, K.M. (2012). The Gamification of learning and instruction. Games Based Methods and Strategies for training and education. San Francisco: Pfeiffer/ASTD Press.
Lateef F. (2010). Simulation-based learning: Just like the real thing. Journal of emergencies, trauma, and shock, 3(4), 348-52. Retrieved from: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2966567/
McGaghie, W. C., Issenberg, B., Cohen, E. R., Barsuk, J. H., & Wayne, D. B. (2011). Does simulation-based medical education with deliberate practice yield better results than traditional clinical education? A meta-analytic comparative review of the evidence. Academic Medicine, 86 (6), 706-711. https://doi.org/10.1097/ACM.0b013e318217e119
McGrath, J.L., Taekman, J.M., Dev, P., Danforth, D.R., Mohan, D., Kman, N.,...& Bond, W.F.(2017). Using virtual reality simulation environments to assess competence for emergency medicine learners. Academic Emergency Medicine, 25(2), 186-195.
Moreno, N.M. y Ramírez, M.B. (2015). Uso didáctico de la realidad virtual en los Grados de Educación Infantil y Educación Primaria. In A. Matas, J.J. Leiva, N.M. Moreno
Martínez, N. M., A.H. Martín & E. López, I Seminario Internacional de Innovación docente e Investigación Educativa, Universidad de Málaga.
Nakai, A., & Suzuki, K. (2015). Development and research activities of advanced system safety laboratory for safety education/culture. In Perspectives on Process Safety from Around the World 2015-Topical Conference at the 2015 AIChE Spring Meeting and 11th Global Congress on Process Safety.
Okuda, Y., Bryson, E. O., DeMaria, S., Jacobson, L., Quinones, J., Shen, B., & Levine, A. I. (2009). The utility of simulation in medical education: what is the evidence?. Mount Sinai Journal of Medicine: A Journal of Translational and Personalized Medicine, 76(4), 330-343.
Oculus (2018). RCSI Medical Training Sim. Retrieved from: https://www.oculus.com/experiences/gear-vr/878262692296965/.
Oxford University Press (2018). Retrieved from: https://en.oxforddictionaries.com/definition/virtual_ reality
Palés, J.L., & Gomar, C. (2010). The use of simulations in Medical Education. Theory of Education: Education and Culture in the Information Society, 11(2), 147-169. Retrieved from: http://campus.usal.es/~revistas_trabajo/index.php/revistatesi/article/view/7075/7108
Quinn, F.M. (2000). The Principles and Practice of Nurse Education. London, UK.: Nelson Thornes, 2000.
Royal College of Surgeons in Ireland (2018). VR-mSurgery. Retrieved from: https://msurgery.ie/vr, https://msurgery.ie/vr
Sangrà, A. (2001). La calidad en las experiencias virtuales de educación superior. Retrieved from: https://reposital.cuaed.unam.mx:8443/xmlui/bitstream/handle/123456789/2526/06_05.pdf?sequence=1&isAllowed=y
Vázquez, G., & Guillamet, A. (2009). Training based on simulation as an essential innovation in medical training. Educación Médica, 12(3), 149-145
Yang, J.C., Chen, C.H. & Jeng, M.C.(2010). Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning. Computers & Education, 55(3), 1346-1356.
Zamora, F. G., De los Santos, M., Sierra, G., and Luna, E. (2015). Quality in basic cardiopulmonary resuscitation skills associated with undergraduate simulation fidelity. Research in Medical Education, 4(13), 22-27.
Candiago, A., & Kawamoto, L. T. (2016). Development and Validation of a Serious Game for Chemistry Laboratories. Spaces, 37(11), E-1.
Carrillo, J. L., & Cortés, J. A. (2016). Secuencias didácticas con realidad virtual: En el área de geometría en educación básica. F@ro: revista teórica del Departamento de Ciencias de la Comunicación, 1(23), 2.
Cook, D. A., Hatala, R., Brydges, R., Zendejas, B., Szostek, J. H., Wang, A. T., ... and Hamstra, S. J. (2011). Technology-enhanced simulation for health professions education: a systematic review and meta-analysis. Journal of the American Medical Association, 306(9), 978-988.
Corvetto, M., Bravo, M. P., Montaña, R., Utili, F., Escudero, E., Boza, C., ... & Dagnino, J. (2013). Simulation in medical education: a synopsis. Revista médica de Chile, 141(1), 70-79.
Curcio, I. D. D., Dipace, A., y Norlund, A. (2016). Virtual realities and education. Research on Education and Media, 8(2), 60-68. https://doi.org/10.1515/rem-2016-0019GS.
Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments?. British Journal of Educational Technology, 41(1), 10-32.
De Freitas, S. (2006). Learning in immersive worlds: A review of game-based learning. Joint Information Systems Committee. Retrieved from: http://researchrepository.murdoch.edu.au/id/eprint/35774/1/gamingreport_v3.pdf
Fernández, M. (2017a). Augmented Virtual Reality: How to Improve Education Systems. Higher Learning Research Communications, 7(1), 1-15.
Fernández, R. (2017b). Calidad de la enseñanza a través de los juegos de rol en el espacio europeo de educación superior. Revista Electrónica sobre Educación Media y Superior, 4(7).
Gredler, M. E. (2004). Games and Simulations and Their Relationships to Learning. In D. H. Jonassen (Ed.), Handbook of research on educational communications and technology (pp. 571-581). Mahwah, NJ, US: Lawrence Erlbaum Associates Publishers.
Hedrick, T.E., Bickman, L. y Rog, D.J. (1993). Applied research design. A practical guide. Newbury Park, CA: Sage.
Huang, Y. C., Backman, S. J., Backman, K. F., McGuire, F. A., & Moore, D. (2019). An investigation of motivation and experience in virtual learning environments: A self-determination theory. Education and Information Technologies, 24(1), 591-611.
Jiménez, E., Mariscal, G., Heredia, M., & Castilla, G. (2018). Virtual reality versus master class: a comparative study. In Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality (568-573).
Johnson, L., Adams, S., Cummins, M., Estrada, V., Freeman, A., & Hall, C. (2016). NMC Horizon Report: 2016 Higher Education Edition. Retrieved from: https://www.nmc.org/publication/nmc-horizon-report-2016-higher-education-edition/
Kapp, K.M. (2012). The Gamification of learning and instruction. Games Based Methods and Strategies for training and education. San Francisco: Pfeiffer/ASTD Press.
Lateef F. (2010). Simulation-based learning: Just like the real thing. Journal of emergencies, trauma, and shock, 3(4), 348-52. Retrieved from: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2966567/
McGaghie, W. C., Issenberg, B., Cohen, E. R., Barsuk, J. H., & Wayne, D. B. (2011). Does simulation-based medical education with deliberate practice yield better results than traditional clinical education? A meta-analytic comparative review of the evidence. Academic Medicine, 86 (6), 706-711. https://doi.org/10.1097/ACM.0b013e318217e119
McGrath, J.L., Taekman, J.M., Dev, P., Danforth, D.R., Mohan, D., Kman, N.,...& Bond, W.F.(2017). Using virtual reality simulation environments to assess competence for emergency medicine learners. Academic Emergency Medicine, 25(2), 186-195.
Moreno, N.M. y Ramírez, M.B. (2015). Uso didáctico de la realidad virtual en los Grados de Educación Infantil y Educación Primaria. In A. Matas, J.J. Leiva, N.M. Moreno
Martínez, N. M., A.H. Martín & E. López, I Seminario Internacional de Innovación docente e Investigación Educativa, Universidad de Málaga.
Nakai, A., & Suzuki, K. (2015). Development and research activities of advanced system safety laboratory for safety education/culture. In Perspectives on Process Safety from Around the World 2015-Topical Conference at the 2015 AIChE Spring Meeting and 11th Global Congress on Process Safety.
Okuda, Y., Bryson, E. O., DeMaria, S., Jacobson, L., Quinones, J., Shen, B., & Levine, A. I. (2009). The utility of simulation in medical education: what is the evidence?. Mount Sinai Journal of Medicine: A Journal of Translational and Personalized Medicine, 76(4), 330-343.
Oculus (2018). RCSI Medical Training Sim. Retrieved from: https://www.oculus.com/experiences/gear-vr/878262692296965/.
Oxford University Press (2018). Retrieved from: https://en.oxforddictionaries.com/definition/virtual_ reality
Palés, J.L., & Gomar, C. (2010). The use of simulations in Medical Education. Theory of Education: Education and Culture in the Information Society, 11(2), 147-169. Retrieved from: http://campus.usal.es/~revistas_trabajo/index.php/revistatesi/article/view/7075/7108
Quinn, F.M. (2000). The Principles and Practice of Nurse Education. London, UK.: Nelson Thornes, 2000.
Royal College of Surgeons in Ireland (2018). VR-mSurgery. Retrieved from: https://msurgery.ie/vr, https://msurgery.ie/vr
Sangrà, A. (2001). La calidad en las experiencias virtuales de educación superior. Retrieved from: https://reposital.cuaed.unam.mx:8443/xmlui/bitstream/handle/123456789/2526/06_05.pdf?sequence=1&isAllowed=y
Vázquez, G., & Guillamet, A. (2009). Training based on simulation as an essential innovation in medical training. Educación Médica, 12(3), 149-145
Yang, J.C., Chen, C.H. & Jeng, M.C.(2010). Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning. Computers & Education, 55(3), 1346-1356.
Zamora, F. G., De los Santos, M., Sierra, G., and Luna, E. (2015). Quality in basic cardiopulmonary resuscitation skills associated with undergraduate simulation fidelity. Research in Medical Education, 4(13), 22-27.
Aragú Cruz, María del Carmen: La Banda Juvenil de Música Miraflores y Gibraljaire: cuarenta años de educación musical en Málaga (1975-2015), Universidad de Málaga, 2016. Directores: Dra. Mercedes Vico Monteoliva y Dr. Francisco Martin Zúñiga. (2020). Historia de la Educación, 38, 435-437. https://revistas.usal.es/tres/index.php/0212-0267/article/view/23159
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