Estado del arte en la enseñanza del pensamiento computacional y la programación en la etapa infantil

Carina Soledad González-González

Resumen


Aprender a programar es la nueva alfabetización del siglo XXI. El pensamiento computacional, estrechamente relacionado con la programación, requiere pensar y resolver problemas con diferentes niveles de abstracción y es independiente de los dispositivos de hardware. En este artículo se analizan las principales iniciativas relacionadas con el pensamiento computacional en las escuelas, el uso de herramientas específicas, tales como los kits de robótica o entornos de programación educativa, y principales estrategias de enseñanza-aprendizaje utilizadas en educación infantil.


Palabras clave


Pensamiento computacional; Enseñanza de la programación; STEM/STEAM; Educación infantil

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Referencias


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