Picture models for 2-scene comics creating system
Abstract Recently, computer understanding pictures and stories becomes one of the most important research topics in computer science. However, there are few researches about human like understanding by computers because pictures have not certain format and contain more lyric aspect than that of natural laguage. For picture understanding, a comic is the suitable target because it is consisted by clear and simple plot of stories and separated scenes.In this paper, we propose 2 different types of picture models for 2-scene comics creating system. We also show the method of the application of 2-scene comics creating system by means of proposed picture model.
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HEROT, C. F. (1976). Graphical Input Through Machine Recognition of Sketches. In Computer Graphics (Proc. SIGGRAPH) Vol.10, Issue.2, pp.97-102.
http://dx.doi.org/10.1145/965143.563294
EITZ, M.; Hays, J.; Alexa, M. (2012). How Do Humans Sketch Objects?, ACM Trans. Graph. (Proc. SIGGRAPH), vol.31, pp.44:1-44:10,
FU, H.; Zhou, S.; Liu, L.; Mitra, N. J. (2011). Animated Construction of Line Drawings, ACM Trans. Graph. (Proc. SIGGRAPH ASIA) vol.30 No.6.
WALTHER, D. B.; Chai, B.; Caddigan, E.; Beck; D. M.; Fei-Fei, L. (2011). Simple line drawings suffice for functional MRI decoding of natural scene categories, Proc. National Academy of Sciences, Vol.108, No.23, pp.9661-9666.
http://dx.doi.org/10.1073/pnas.1015666108
ITO, K.; Matsuda, M.; Durst, M. J.; Hasida, K. (2007). SVG Pictograms with Natural Language Based and Semantic Information, SVG Open.
GROSS, M. D.; Do, E. Y. (2000). Drawing on the Back of an Envelope : A Framework for Interacting with Application Programs by Freehand Drawing, Computers & Graphics, Volume 24, Issue 6, pp. 835-849.
http://dx.doi.org/10.1016/S0097-8493(00)00087-X
UENO, M.; Mori, N.; Matsumoto K. (2012). Picture Information Shared Conversation Agent: Pictgent, Distributed Computing and Artificial Intelligence Advances in Intelligent and Soft Computing, Springer, Volume 151, pp.91-94.
ARAI, N.; Matsuzaki T. (2012). Can a Robot Get into the University of Tokyo? : The Artificial Intelligence Project at the National Institute of Informatics, Journal of the Japanese Society for Artificial Intelligence, Vol.27, No.5, pp.463-469.
GAMMA, E.; Helm, R.; Johnson, R.; Vlissides J. (1995) Design Patterns: Elements of Reusable Object- Oriented Software, Addison-Wesley.
Ueno, M., Mori, N., & Matsumoto, K. (2014). Picture models for 2-scene comics creating system. ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal, 3(2), 53–64. https://doi.org/10.14201/ADCAIJ2014325364
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